#pragma once
#include <SFML\Graphics.hpp>

class Colision
{
	public:
		Colision(void);
		void updatePlayer(sf::RectangleShape*);
		void updatePlansza(sf::RectangleShape*);
		void updateColisions();

	private:
		void planszaKolizja();

	public:
		bool ColsioionRight;
		bool ColisionLeft;
		bool ColisionUp;
		bool ColisionDown;

	private:
		sf::Vector2f player0;
		sf::Vector2f player1;
		sf::Vector2f player2;
		sf::Vector2f player3;

	private:
		sf::Vector2f plansza0;
		sf::Vector2f plansza1;
		sf::Vector2f plansza2;
		sf::Vector2f plansza3;
};

